Ah-ha! to Uh-huh:  Changing “puzzles” in Escape Room Design

Ask many enthusiasts what they look for in an escape room and they’ll say, “I love good puzzles.”  I think the puzzle aspect and the thrill of an ah-ha moment, a good solve, and frankly feeling superior to other groups who didn’t succeed or took longer to solve  is a big part of why escape… Read more →

Our Escape Room Playtest Process

We’re deep in the playtesting phase for the new version of Curse of the Tiki Lounge-and wow, it’s rough! Playtesting is hands down the most mentally exhausting part of the game design process for us. We’re so close to being done, yet it feels like the game will never quite come together. This happens with… Read more →

Hawthorne Effect In Play Testing: Game Design Diaries

Let’s jump right in: The Hawthorne Effect causes people to behave differently when they know they’re being observed. A Little History The Hawthorne Effect was named after a study at an electric plant, Hawthorne Works, in the early 1920s. Researchers wanted to determine how lighting impacted productivity and found that all lighting changes increased productivity…. Read more →