Let’s jump right in: The Hawthorne Effect causes people to behave differently when they know they’re being observed. A Little History The Hawthorne Effect was named after a study at an electric plant, Hawthorne Works, in the early 1920s. Researchers wanted to determine how lighting impacted productivity and found that all lighting changes increased productivity…. View Article
The Society of Curiosities offers immersive play-at-home games. That can be difficult to achieve. After all, we’re not there, in person, to aid players and guide gameplay. So how do we ensure our mystery in a box experience is consistent and exceptional? Well, it’s a lot of work! We do a lot of design work… View Article
We are launching a new feature this week: a leaderboard! Mission Scores Each player is assigned a mission score upon successfully completing a mission. But how do we calculate missions scores? Hints Requested Whenever a player requests a hint from our online hint system, we take it into consideration for the mission score. If a… View Article
We got our start commercially as escape room game designers. It was more difficult than we thought to make the jump from escape room designers to creators of game subscription boxes. Here’s how we did it.