Hints in Escape Rooms and Alternate Reality Games

We design both escape games and mail-order alternate reality games. In both, providing hints is essential to smooth gameplay. Our Guidelines for Creating Hints in Escape Games Hints must be straightforward. People are using hints because they feel stuck. We’ve been in situations where we ask for a hint and get a riddle back or… Read more →

Hawthorne Effect In Play Testing: Game Design Diaries

Let’s jump right in: The Hawthorne Effect causes people to behave differently when they know they’re being observed. A Little History The Hawthorne Effect was named after a study at an electric plant, Hawthorne Works, in the early 1920s. Researchers wanted to determine how lighting impacted productivity and found that all lighting changes increased productivity…. Read more →

How the Society of Curiosities uses technology to refine and polish their mystery in a box puzzles

The Society of Curiosities offers immersive play-at-home games. That can be difficult to achieve. After all, we’re not there, in person, to aid players and guide gameplay. So how do we ensure our mystery in a box experience is consistent and exceptional? Well, it’s a lot of work! We do a lot of design work… Read more →